It used to be that playing a sorceror meant that you could use multiple damage type's on your units. Where most other classes can have there top class units spawns every 2 turns in several towns.Ĭhaos rift was the one thing that gave us the ability to deal with large numbers of enemy troops.Īdd to that with they rebalance most units to have so much resistance that our spells dont even hurt them. Our summonings arent cheap and trying to summon several eldric horrors will take several turns. I know alot of people complained about the sorceror being overpowered(because apperantly being stunned by wishps make the entire class overpowered)īut has anyone recently even played a sorceror? Now add to that speciazations provide better spellcasting and summons then our class does. Spells where never cost effective and our summons are not that impressive. ![]() Independent stacks will react differently to you according to your alignment, and independent cities will like you more if you have an alignment close to theirs, which in turn will make it cheaper to turn them to your side.Īlso, Units that are Dedicated to either Good or Evil will suffer a Morale penalty if the owner has the wrong alignment.Īt the Alignment scale, positive values represent Good Alignment negative values represent Evil Alignment.Sorceror has always been the weakest class. In the game, your Alignment represents what the people at large think of you a Good alignment means you've done things most people consider good, and and Evil alignment represents having done acts of Evil. ![]() Forged an Alliance with a Former Enemy: +100īroke a Peace Treaty with Independents: -25ĭeclared War on Independents of your own Race: -50Īttacked Hero that offered to join you: -50
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